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Before Apps Existed: How My Master’s Dissertation Became a Real Digital Tool for Young Offenders
In 1998, a graphic design Master's dissertation unexpectedly became the foundation for a real digital intervention used with young offenders. This article explores how behavioural design, interactive storytelling and youth-focused communication helped create a tool that engaged young people long before apps existed.
ANOOP RANDERWALA
3 min read


How Behaviour-Led Design Helped Prevent Young People from Starting Smoking
Behaviour-led design can influence choices long before habits form. This project shows how interactive visual design helped young people understand the real consequences of smoking turning a simple environment into a powerful preventative tool.
ANOOP RANDERWALA
3 min read


Inhale This! Designing an Interactive Smoking Awareness Tool Young People Actually Engaged With
Traditional smoking campaigns often fail to connect with young people. Inhale This! was designed differently — using behavioural design and interactive learning to help young people explore the real effects of smoking in a way that felt engaging, memorable, and relevant to their lives.
ANOOP RANDERWALA
2 min read
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